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Warday. In a matter of hours, the majority of the human race is vaporized or killed in the subsequent invasion by the Cylon race. The Colonial Fleet scrambles to meet the attack while the government is obliterated. The Fleet meets a similar fate within a day during one-sided battles all across Colonial space. The genocide of the human race is almost complete. Almost.

This is the story of the survivors that were either left behind or chose to stay behind and fight. It begins with the Colonial Escort Carrier 'Kharon' and its small crew of dedicated and proud sailors that intend to fight to the end. But it doesn't end there. What of those left on the planets? The small bands of survivors? Can they simply be abandoned to the Cylons and radiation?

Players here won't find a fleet of ships being escorted around the stars by the savior military. They won't find a government being set-up to debate social issues - at least not in the beginning. There are more important things… like staying alive. The players tell the story and unfold it in their own way with the backdrop being the desperation and darkness of fighting a battle that will likely surpass their own lives.


CEC Kharon

The Colonial Escort Carriers (dubbed the 'Peyton-Class') were designed as a cheap and fast way to put Vipers on station during the First Cylon War. With construction times of around eight months, these were good alternatives to the years-long construction times for the Battlestars. However, due to this rushed design process, they were prone to certain problems. Standardization for this class of warfighting vessel was hard to come by because quite often lessons were learned during battles and the plans were changed on-the-fly to incorporate fixes.

Unfortunately for the crews, their comfort was often overlooked. The hallways aren't as large as the ones on the Battlestars, berthings are more cramped, and even the CIC was designed with space-saving in mind. Quite often in this class the Head was the most luxurious place on the whole ship.

During the waning days of the war though, the Peyton Class was about as refined as it could be made. Things, such as the design of the water purification and reclamation system, became more standardized and the class came into its own. The Kharon was among the last to be produced. Four more had been in production when the Armistice was signed but only one was completed after the Kharon. It never saw action during the war but it was still put into fleet service without hesitation.

Throughout the next 40 years, the Kharon saw extensive patrol times along the Arm Line. For a time, the posting to such a small ship on the Arm was considered a high honor for the crew. It was a hardship posting in every sense of the term but the men and women wore the deployment badge with pride. These men and women were expected to perform with the rest of the fleet with only the minimal of luxuries and they did so. The Kharon produced as a certain crewmembers last line position, through its 30 years along the Arm, four Admirals. Additional honors went to two Flag-Level CAGs, five Master Chief Petty Officers, and several other Fleet positions. However, despite several hundred letters of protest, budget cuts to 'out-dated Fleet assets' sent the Kharon into mothballs. And there it sat for eight long years, moored to a beacon on the outskirts of the Scorpian Shipyards.

It wasn't until a few years prior to Warday that the Fleet found a use for such a vessel once more. Recent troubles with the Taurons had convinced the government that an eye should be kept on them. However, rather than devote such a large-scale strategic asset like a Battlestar Task Force to the location, the Kharon was tapped for the job. Once again, she was activated though without the same honors rendered as before. By modern standards her CIC was a cramped place with outdated (yet fully functional and trouble-free) navigation systems that couldn't even run the new stuff without a lot of hard work. The Kharon was given to an aging Commander who still held some sway in the fleet. He had been aboard years prior during the ship's glory years and sought about trying to return the luster. He spent eighteen months calling in favors and attempting to bring the best crew in that he could while transferring out the problem crewmembers.

However, before the Colonel could build his ideal crew, the man suffered a heart attack and was died. A young Commander was sent to replace him that was quite inspired by the crew despite their growing reputation in the fleet as the Tauron Cops. The new Commander demanded new systems for his crew and it was finally agreed that the ship would be brought in for an overhaul to be modernized and returned to the fleet. It would finish out a six-month resupply cruise to the Arm Line for a few Battlestars before coming back for a complete modernization program.


The Resistance part of the game closed on November 6, 2009.

Resistance

The Resistance side of the game will be conducted mainly on Scorpia, specifically a region on the northern continent that is known for its industrial production capacity in support of the Scorpian Shipyards in space high above. The grid itself will span, initially, a respectably sized area with it taking days ICly to cross certain rooms and areas. In the future, this grid will be massively expanded to cover hundreds of square miles to provide the players with an evolving environment that will expand with their own exploration via TP's.

In this particular area of the planet, the industrial complex supports the primary facilities for Viper and Raptor production. Initially a player will only find the primary assembly factory for these tools of war, but the other feeder factories are scattered all over the planned expanse. Frames, cannons, skin sheeting, everything. But the grid is not limited to such areas as players will find. Schools, wooded trails, abandoned towns and mines will cover the grid and provide numerous places for players to find their RP traveling to.

The Resistance group will be made up of people from all walks of life. Survivalists, backpackers, teachers, factory workers, anyone. Even members of the military and police forces. Those with the determination, skill, and luck to escape the initial attacks have fled to the mountains and surrounding countryside. Here, they find themselves with a choice: They can either hide, or they can fight.

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